using UnityEngine;
using System.Collections;

public static class MenuManager 
{
	public static GameObject camera;
	static float time = 5.5f;
	
	public static void MoveCamera(Vector3 pos)
	{
		//Vector3 start = camera.transform.position;
		
		camera.transform.position = Vector3.Lerp(camera.transform.position,pos,time * Time.deltaTime);
	}
	
}
